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Seth Smith - Portfolio

Welcome to my portfolio. Here you’ll find a selection of my proudest work specifically related to concept art, animation, 3D modeling, and other facets of my interests in game development. Explore my projects to learn more about what I've done.

Fish Assets - Models and Textues

This clownfish is currently an asset in production for a collaborative design project I am undertaking as a student at William Peace University.  The model has been made with malliability in mind - specifically - the model, rig, and animations will be reused and repurposed for additional assets to reduce the amount of work required to create a wide variety of fish.

Model was sculpted in Z-Brush, retopologized in Maya, textured in Substance Painter.  High poly sculpt was baked and used as the normal map.

Sketchfab Link

Rust Two Page Spread

This is a two page character spread that was made as a cumulative effort over several months during a character development class in the spring of 2023.  We started with documentation and research which led us to 2D renders, to a 3D sculpt made in Zbrush that was retypologized in Maya, textured using Substance painter, and then rigged and posed in Maya.  The final spread was constructed in photoshop that was paired with the various other exercises we had done previously, such as character sketches and background information.  The proportions of the body were changed somewhat during the sculpting process.

Hidden Depths

deepscreen.gif
Deep.gif
Deep-1.gif

Made in winter 2023

did all art for the game

created the vast majority of UI assets and programming

did all voice parts of the game

did the majority of the lighting system

work was much less evenly distributed compared to previous projects of a similar nature, wound up picking up a lot of the necessary work myself due to the circumstances at the time.

all art made in pixelorama.  Project made in unity

Rahbar Character Sheet

Rahbar Refsheet txt.png
Rahbar sprite big (1).png

This spread was created as an updated/official reference sheet for a personal pre existing character of mine to be used in a subsequent body of work.  Currently, this is one out of several completed for the same larger project.  Drawn using Paint Tool Sai, spread assembled using Photoshop.

Crow's Harvest

Crows Harvest Menu.gif

Crow's Harvest is a Unity Engine game I was the lead artist for back in fall of 2023 for a collaborative game development course at Wake Tech. I created the vast majority of the art assets shown throughout the work, but the project never would've gotten off the ground if it weren't for the amazing and diligent efforts of my team.

The theme for the project was "horror" and the team designed this game as a parody of farming sim games like Stardew Valley and the like.  I was responsible for much of the art and aesthetic choices, including character and creature design, and I even did some SFX work to further contribute to the team and to help solidify the atmosphere of the game.

 

All sprites were animated by hand/frame by frame using Pixelorama, with initial concept art for the player character and the enemies sketched traditionally using a mechanical pencil and sketchbook paper.

Crows Harvest Menu-1.gif
Crows Harvest Menu-2.gif
Crows Harvest Menu-3.gif

Quadruped Walk Cycle

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nico_walk (2).gif
nico_walk (3).gif

This quadruped walk cycle animation was created in maya for an animation class I took during spring of 2023. Movement was heavily inspired by the walking gaits of felids.  Post processing was applied in sketchfab to make the overall model appearance more appealing.

nico_walk (1).png

Tundra Sabre Horse Creature Concept

CreatureSpread.png

This spread was made for a creature design assignment and was designated as a runner up winner in a 2022 ECGC art contest.  For the creation process, we were given a prompt for a random animal group, in my case, an equine, and instructed to create a fictional animal based on this species prompt.  Created using Paint Tool Sai, spread constructed using photoshop.

DECA Dragon Concept 

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These two pieces were created for the DECA games art contest in 2020.  Users were given prompts to choose from to base their designs off of.  Upper image was awarded a runner up award, and lower image was awarded 3rd place.  Drawings made using Paint Tool Sai, spread assembled using photoshop.

Moon Jelly drag txt.png
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